βš’οΈPolygon - Crafting

Crafting

Using various materials found on Quests or bought from the Item vendor, you can craft new items. There are dozens of crafting recipes to choose from, with more being added over time.

How do you craft?

If you want to craft an item, you will get to pick a recipe from a list of many recipes. Each recipe is profession specific ( Alchemist, Blacksmith, etc) and must be accompanied by a peasant matching that profession.

After picking the desired recipe, you will see which items are needed to craft that recipe. Some more difficult recipes will also require you to have a certain Badge level. If they do, you’ll find the Badge requirement next to the recipe.

If you have all the required items, you will be able to craft 1 or more items.

Crafting can never fail and you will always get the desired item from the recipe, but there are a few bonuses which spice things up.

For consumables, there is a base chance to multicraft. There is a 5% chance of crafting 2 items (instead of 1) and a 1% base chance to craft 3 items.

This chance is further improved based on the Talent, Rarity and Level of the Peasant selected. Click the Peasant you want to use on the right side of the interface.

Peasant Talent:

  1. +0% for TRIPLE; +0% for DOUBLE

  2. +0.5% for TRIPLE; +1.5% for DOUBLE

  3. +1.75% for TRIPLE; +4.5% for DOUBLE

  4. +3.5% for TRIPLE; +10.5% for DOUBLE

Peasant Rarity:

  • Wood: +0% for TRIPLE; +0% for DOUBLE

  • Iron: +0.25% for TRIPLE; +0.75% for DOUBLE

  • Bronze: +0.5% for TRIPLE; +1.5% for DOUBLE

  • Gold: +1% for TRIPLE; +3% for DOUBLE

  • Platinum: +2% for TRIPLE; +6% for DOUBLE

Peasant Level

Novice: +0% for TRIPLE; +0% for DOUBLE Amateur: +0.1% for TRIPLE; +0.3% for DOUBLE Advanced: +0.2% for TRIPLE; +0.6% for DOUBLE Competent: +0.4% for TRIPLE; +1.2% for DOUBLE Expert: +0.75% for TRIPLE; +2.25% for DOUBLE Grandmaster: +1% for TRIPLE; +3% for DOUBLE

From worst to best peasant, this means the interval for triple craft would be between 1% and 7.5% while the interval for the double craft would range between 5% and 25%.

Crafting Cooldown

Each peasant based will have a limited number of crafts ranging from 1 to 4, based on their Labour level. After the crafts have been depleted they will slowly restore at a rate of 1 every 6 hours.

P.S. Using an β€˜Ale Jug’ item will replenish 1 available craft.

Peasant Labour:

  1. 1 craft

  2. 2 crafts

  3. 3 crafts

  4. 4 crafts

Equipment upgrading

Upgrading equipment requires 2 of the same equipment pieces with the same level to be smashed together by a talented Blacksmith until they become a brand new item.

Example:

To upgrade two Lv. 1 Shieldsinto a Lv.2 Shield, you will need to pick a Blacksmith to fill the peasant slot and place the Lv.1 Shield into the equipment slots.

Before upgrading them, you will have to pay attention to the chance of success. The higher level you attempt to upgrade, the lesser the chance of success is. But don’t worry, if you don’t meet 100% chance you can use either whetstones, KNP Tokens or MATIC to boost the chance of success.

These are the success chances for their required levels:

  • Level 2 has an 60% base success chance

  • Level 3 has a 40% base success chance

  • Level 4 has a 20% base success chance

  • Level 5 has a 0% base success chance

As mentioned, picking a Blacksmith is required to perform the upgrade. The Blacksmith will also provide a bonus success chance based on its Talent, Rarity and Level. There is also a flat KNP fee for equipment combining:

Level 2–25 KNP / 100 KNIGHT Level 3–50 KNP / 200 KNIGHT Level 4–75 KNP / 300 KNIGHT Level 5–100 KNP / 400 KNIGHT

Peasant Talent:

  1. +0%

  2. +2,5%

  3. +7,5%

  4. +15%

Peasant Rarity:

  • Wood: +0%

  • Iron: +2,5%

  • Bronze: +5%

  • Gold: +10%

  • Platinum: +15%

Peasant Level

Novice: +0%

Amateur: +0,5%

Advanced: +1%

Competent: +2%

Expert: +4%

Grand Master: +9,5%

If the upgrade fails, the whetstones, KNP or MATIC used in the upgrade process will be lost and the peasant will consume 1 available craft. The items used in upgrading will NOT be lost if the craft fails. You can simply try again later if you wish.

If the upgrade is successful, the peasant will still consume 1 available craft but you will obtain the higher leveled equipment piece!

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