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Peasants

The cornerstone of any strong economy, Peasants will be able to forge their own destinies within our Kingdom and have a whole range of utility that we can keep expanding as we develop.
There is alot to talk about regarding Peasants, so we will go over every bit of info you need here. It is divided in 3 sections:
  1. 1.
    Peasant attributes
  2. 2.
    How to acquire Peasants
  3. 3.
    Peasant utility

Peasant attributes

Each Peasant has 5 attributes:
  • Profession
  • Profession rank
  • Rarity
  • Labour
  • Talent

Profession

Peasants have a random chance of becoming one of multiple professions, for example: Farmer, Alchemist or Blacksmith. This profession is decided at the time of minting and is random.
Profession rank
As Peasants are staked in a wage farm, they will earn experience based on the time staked. By becoming more experienced in their craft, they can be upgraded to a higher rank. These ranks are as follows:
  • Novice (starting level)
  • Amateur
  • Advanced
  • Competent
  • Expert
  • Grand Master
Once enough experience has been earned, a peasant is eligible for a promotion within their profession and can be granted a higher rank. The experience required for promotion & costs are as follows:
Amateur
  • Experience required 43200 (~1 day of staking)
  • Promotion Cost: 5 $Knight & 15 $xWage
Advanced
  • Experience Required: 86400 (~2 days of staking)
  • Promotion Cost: 5 $Knight & 30 $xWage
Competent
  • Experience Required: 129600 (~3 days of staking)
  • Promotion Cost: 7,5 $Knight & 50 $xWage
Expert
  • Experience Required: 259200 (~6 days of staking)
  • Promotion Cost: 7,5 $Knight & 75 $xWage
Grand Master
  • Experience Required: 432000 (~10 days of staking)
  • Promotion Cost: 10 $Knight & 125 $xWage
Each advancement in rank will grant the peasant an additional bonus of 5% wage tokens / day while staked in the wage farm. For example, a ‘Novice’ peasant would earn 5% bonus wages while an ‘Expert’ would earn 15% more for a total of 20%.
For now, wage farms are the only source of experience for peasants.

Rarity

Similar to the profession of a peasant, rarity is decided at the time of mint and is indicated by the border surrounding them. Peasant rarity influences the amount of wage tokens a Peasant can earn on their daily tasks and will influence the bonus a Peasant brings to quests ( higher rarity means the Peasant gives a higher stat bonus to your quests).
These are the rarities:
  • Wood
  • Iron
  • Bronze
  • Gold
  • Platinum
Labour
The ‘Labour’ attribute influences the amount of wage tokens a peasant earns while staked and how much wages Peasants earn on daily tasks.
This attribute is decided upon mint and will vary between 1-4.
1 = Wage token emissions *1 2 = Wage token emissions *1.1 3 = Wage token emissions *1.2 4 = Wage token emissions *1.3
Talent
The ‘Talent’ attribute will influence the rate at which a peasant earns experience and in the future, the effectiveness of his craft. This could include crafting speed, cost of materials used and outcome of the craft.
This attribute is decided upon mint and will vary between 1-4.
1 = Experience earned*1 2 = Experience earned *1.1 3 = Experience earned *1.2 4 = Experience earned*1.3

How to acquire Peasants?

There are 2 different ways Peasants have are acquired:
  • A weekly minting batch of 150 Peasants
  • Enrollment Scrolls
We will go over these methods one by one.
Weekly minting batch
To ensure a continuous supply of Peasants, we will do a small minting batch of 150 Peasants each week. These mints are done on a first come, first serve basis. Check out our Discord to see which day and time the mint is, as it may vary slightly.
Quest rewards
The Badge rewards and certain Quests can provide an Enrollment Scroll. This is an Item NFT that lets you mint a Peasant of your choosing ( Farmer, Alchemist, etc).

Peasant utility

Peasant staking

One of the Peasant’s main utility is staking in a wage farm. Each wage farm allows a Peasant of the same theme to be staked within the farm. Staking a Peasant will further increase the daily yield of the wage farm by a set amount and give the Peasant experience relative to the time staked.
The longer a Peasant works in its relevant wage farm, the better they get at their craft!
A minimum requirement of 300 LP is necessary for a peasant to earn experience while staked.
There is no minimum requirement of LP necessary for a peasant to earn wage tokens.
By staking a Peasant in the relevant wage farm, they will provide a bonus to wage farm emissions.

Peasant daily tasks

Peasants that are sitting idle in your Kingdom can perform a simple task once per day. The rewards for this are a small amount of wage tokens. The amount of wage tokens a Peasant gets for his task are random, but influenced by Peasant Labour mainly, and then a small influence from profession title and Peasant rarity.
This means that a Platinum Expert Peasant with Labour 4 has a much higher chance for more tokens than a Wooden Novice Peasant with Labour 1, for example.
There is a base reward for the daily task which is between 0 and 1,5. This is then multiplied by Peasant profession title and rarity:
To start a task, go to the ‘Peasant tab’. Click ‘Start task’, choose how many Peasants you want and go. The Peasants will now have a cooldown of 24 hours before they can do their next task.

Peasant rerolling

Not satisfied with the work ethic of your Peasants? You can now choose to cast them out from your Kingdom by using the ‘Reroll button’ and by doing so, making place for a new Peasant!
This is a good option for players who are looking for rare Peasants and not happy with some of their current Peasants. As a small added bonus, the new Peasant will carry a few Wage tokens that are yours to take.
Rerolling means that you will BURN 2 selected Peasant NFT’s and automatically mint one new Peasant. There is a small fee to do this: 10 $KNIGHT tokens.
Keep in mind that if you do this, you permanently destroy the selected Peasants so the action is irreversible.

Questing

Peasants play an important role as they can accompany Knights on their quests and provide various bonusses to them. You can read more about our questing system here.
Both Peasant Rarity (Wood, Iron, etc) and Peasant Profession title (Novice, Expert, etc) will amplify the bonus a Peasant brings to a Quest. Below you will find the multiplier values, as well as the bonus each type of Peasant brings.
Peasant bonus
Farmer: 10 Health, 1 Attack Alchemist: 2 Charisma Blacksmith: 1 Attack, 1 Defense Hunter: 1 Attack, 1 Speed Chef: +25% Peasant effectiveness Peasant rarity multiplier: Wood: x1 Iron: x1.25 Bronze: x1.75 Gold: x2.5 Platinum: x3.5 Profession title multiplier: Novice: 1x Amateur: 1.2x Advanced: 1.4x Competent: 1.6x Expert: 1.8x Grand master: 2x